3/7/2023 0 Comments Star wars battlefront 2 xbox![]() There's a big gap in terms of overall clarity as we jump from PlayStation 4 Pro to Xbox One X, but certainly in terms of pixel-count, there's something of a case of diminishing returns as we take the next step upwards to the ultra HD output of the PC version.īeyond the resolution difference, Xbox One X also manages to deliver a small range of peripheral upgrades. To illustrate the divide, we recommend taking a closer look at our image comparison suite further down the page. Passing off a native 1440p image for 4K display owners can work (image quality on For Honor on PS4 Pro is excellent, despite its 1440p pixel-count) but generally, a 2.25x upscale doesn't quite deliver the visual return you'd want from your shiny new 4K set. Here's our 4K visual breakdown of Star Wars Battlefront 2 running on Xbox One X, PS4 Pro and a top-end PC with all bling enabled.īoth 4K consoles feature super-sampling down to 1080p for full HD display owners, and arguably, that's where Pro owners get the most benefit from the higher resolution rendering. There's a kind of double-whammy for Pro users here as texture filtering quality is intrinsically tied to native resolution, so not only does the Pro look blurrier overall, but ground artwork can lose even more detail, further muddying image quality. Meanwhile, PlayStation 4 Pro is significantly blurrier as its framebuffer is upscaled up to the machine's 4K video output. Star Wars Battlefront 2 on Xbox One X sits nicely on a 4K screen, offering up an excellent presentation overall, even if dynamic scaling ensures that you're not seeing a native resolution image all of the time. The net result is, again, similar to Wolfenstein 2. The Frostbite implementation isn't quite as intensive as id's, but it does the job in smoothing off the jaggies and eliminating the most obvious, glaring signs of upscaling. The numbers are stark then, but another technology shared with id Tech helps to mitigate matters to a certain extent - temporal anti-aliasing. Of course, dynamic resolution scaling could conceivably close the gap, but the variance in resolution between Pro and X remains wide: based on several measurements we took, the range varies between 1296p and 1440p on the Sony console, rising to an 1800p-2160p window in the same scenes tested on Xbox One X. That's a 2.25x increase in pixel-count, a surprising uplift bearing in mind the respective specs of the two systems. PS4 Pro tops out at 2560x1440 on both titles, while Xbox One X pushes further - much further - delivering a maximum of 3840x2160, or full-fat 4K. ![]() First amongst them is dynamic resolution scaling, where both Wolfenstein 2 and Battlefront 2 adjust pixel-counts on the fly in order to sustain performance. ![]() The id Tech 6 engine shares a clutch of technologies also found in Frostbite, designed to maximise the visual return on all systems while targeting 60 frames per second action. In many respects, we're looking at a virtual re-run of what we saw recently with Bethesda's Wolfenstein 2. FIFA 18 is impressive but hardly a challenge for the hardware but Star Wars Battlefront is perhaps the game we've been looking for. ![]() There was one crucial aspect of the Xbox One X experience we could not cover in our hardware review: to what extent is this actually a 4K games machine and what is the difference in the experience up against Sony's PlayStation 4 Pro? Since then, the X upgrades have rolled in, giving us a better picture of how the machines compare, but what we've been lacking is an apples to apples stress test comparison based on EA's Frostbite technology - one of the most advanced rendering engines on the market.
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